on separete frequencies, 0 is Imperial, 1 is Rebel, just like SWZ.
The map is built up as a large space outside a complex base structure.
In the center of the base is a stationary "flag" which is
owned by the defenders of the base. Now the other team, the attackers,
must penetrate the defences of the base and reach into the inner core
of the base to retrieve that flag. Once they have done so, the game
is over and the attackers will become the new defenders. The old defenders
will warp out and wait for the start signal, then they will start
the attack to get the flag which they held before.
To make the game a bit more interesting it may be fun to place a time
limit for the attackers. If they do not get the flag before the time
runs out they will fail.